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Old Jul 08, 2006, 09:01 PM // 21:01   #1
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Default ANet: Fix Sunjiang District Pathing!

I'm noticing a big problem with Sunjiang District after my second run through it farming. Namely the turtle shall-like hill and the grey circular platforms the bosses are found on. I'm sure everyone agrees it makes no sense for them to be unreachable; the platforms are less than a foot above the ground! People don't play video games to walk around, have a boring job, or eat things (hopefully); they play them to do things they can't do in real life. It annoys me to no end when video games do the reverse and seem to deliberately restrict you from doing things that would be easy in real life. These areas (and the bosseas) should be reachable without having to bring Consume Corpse or Necrotic Traversal, which can get you stick if you aren't careful. Something as trivial as a modest incline or tiny platform shouldn't be such hangups. Post if you agree!
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Old Jul 08, 2006, 10:17 PM // 22:17   #2
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heh

if you start from either left or right teleporter, you can move in a "circle like" movement going to the respective "left" for the left teleporter, and "right" for the right teleporter, and you can meet the bosses with no path problems, if all else fails, hit the "U" key to see the mini map, and the starts represent the bosses.
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Old Jul 08, 2006, 10:33 PM // 22:33   #3
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Uhm, he's talking about Sunjiang district. No teleporters there.

And yeah, I agree with the OP, but there are pathing problems everywhere.
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Old Jul 08, 2006, 11:32 PM // 23:32   #4
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Quote:
Originally Posted by inscribed
Uhm, he's talking about Sunjiang district. No teleporters there.

And yeah, I agree with the OP, but there are pathing problems everywhere.
These are some of the worst; I haven't seen any others that actually block you off from enemies and drops. AW Lore, were you talking about Naphui Quarter?
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Old Jul 08, 2006, 11:54 PM // 23:54   #5
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brain fart there

yeah, i was thinking about the nahpui mission

but again, i had no problem with pathfinding, its mildly annoying when there are enemies on a bridge above and then they suddenly "fall" from it.
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